U.S. Air Force cyber operations and project support.
Software Engineer | Gameplay Systems | 5-Year USAF Veteran
Mission-minded systems for games, tools, and teams.
I am Collin Newman, a game developer who enjoys building backend systems that make design faster, cleaner, and easier to iterate on. With five years of U.S. Air Force cyber operations experience, I bring a systems-focused mindset to gameplay logic, quest systems, combat data, save/load flow, automation tools, and developer-facing interfaces that help teams build without fighting their pipeline.
About
Backend-leaning gameplay programmer.
I like building the invisible structure that makes a game easier to design, debug, and expand. My work tends to sit where gameplay systems, designer-facing workflows, and reliable runtime state meet.
Quest flow, combat modules, save/load, interactions, and tooling.
Data-driven setups that reduce friction for designers and teams.
Resume
Experience at a glance.
A concise snapshot of my technical background, military cyber operations experience, game development training, and systems-focused project work.
Open a clean two-page preview without leaving the portfolio.
Professional experience
Experience
Military cyber operations experience that shaped how I approach systems, documentation, coordination, and technical responsibility.
Open each featured card for role-specific detail.
Network Management Operator
Maintained a mission-critical DoD network enclave, supported secure operations, helped with network refresh work, equipment turn-ups, cabling, patching, and cross-team coordination.
Project Management Technician
Coordinated operations-center improvements, vendor purchasing, compliance tracking, recurring processes, and administrative handoff work across multiple cyber operations sections.
Projects and systems
Projects
Game projects, software tools, web work, and the systems I built inside them.
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Ashen Bloom
Post-apocalyptic RPG capstone where I led the quest/objective and save/load systems, worked on combat data flow, and built designer-facing setup through placed actors and data assets.
Ashen Tasker
Windows automation app with process targeting, macro file management, overlay controls, auto-clicking tools, hotkeys, and JSON-backed settings.
Hexville Heroes
Medieval RPG prototype with dungeon progression, keys and locked doors, interactable objects, prompt overlays, enemy encounters, and level travel flow.
Data-Driven Design Support
My strongest preference is building systems where designers can change content through assets, exposed properties, and placed actors instead of needing code changes for every gameplay tweak.
Aspen Studio Website
Personal web identity with animated visuals, responsive layouts, Discord profile integration, project links, and a separate portfolio subdomain.
Visit siteQuest & Objective Pipeline
Led and solo-developed the quest-facing pipeline for givers, gates, triggers, interactables, objective markers, and designer-configured narrative progression.
Combat Data Modules
Worked on combat module structure using loadouts and data assets so attack behavior, ability setup, and enemy engagement rules could be tuned without hardcoding every variation.
Save & Load Flow
Led the save/load flow for persistent runtime state, player progress, inventory/currency-style data, and systems that need to restore cleanly after loading.
System highlights
What I like building
Quest & Objective Flow
Solo-developed quest givers, objective triggers, quest gates, markers, and progression rules that connect narrative beats to world interaction.
Combat Modules
Data-backed combat components, ability/loadout setup, attack windows, collider timing, enemy attack selection, parry, and dodge flow.
Save & Runtime State
Led persistent state for inventory, player progress, checkpoints, and systems that need to recover cleanly when the player returns.
Designer-Friendly Tools
Exposed settings, reusable actors, and data-driven workflows so design iteration is fast, clear, and less dependent on programmers.
Capabilities
Skills
A mix of game programming, application development, and operational experience from both school projects and military cyber work.
Education
Game development foundation.
Formal game development training layered on top of military technical operations experience.
Full Sail University | Winter Park, FL | July 2026
Contact
Let's build something maintainable.
I am interested in gameplay systems, backend-leaning tools, technical design support, and projects where clean systems help a team move faster.